The game also features a unique tower placement and upgrading system. The level is lost if all five gems get stolen, and is won if the player can survive all the level's waves with at least one gem still intact. However, if a gem-carrying enemy is killed, he'll drop the gem and it'll be safe, but it will also be at a greater risk of being stolen due to being further away from the cave. If an enemy reaches the cave, he'll take a gem and start running back to the entrance to try and escape with the gem. Enemies enter the stage from one or more entry points and make their way over to a cave containing five gems (most levels just have one cave, but some of the later levels can have two or even three caves with the five gems divided among them. Chief among these elements is the objective to keep enemies from stealing enchanted gems from a cave rather than simply stopping them from escaping. Cursed Treasure plays similarly to most standard tower defense games, but with some unique elements.
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