I had to also determine placement by size. The mechanic of the game creates a feeling of high intensity to fill the paper with the content meeting the two criteria: relevancy and positivity about the Republia and the government. The game provides a timer in the top left corner creating deadline pressure to have the paper finalized before it is time to print. The goal of the game is to increase the loyalty from 0 to 20. By including these two focuses, the more likely I am to raise the public’s loyalty. The article must showcase the positive things taking place in Republia and the government. It was up to me to determine size value upon relevancy. I have three choices for the size of the article. The mechanic of the game is click on the newspaper article as they slowly come through the feed and place it on a newspaper frame. With a war over and an uprising suppressed, the game uses the paper to recreate loyalty to the government through the selected Republia Times content. Alana Osborne: The Republia Times game provides a personal experience as the editor-in-chief of the paper The Republic Times. As the editor-in-chief of the paper The Republic Times, I had three days to increase the public’s loyalty to the paper through selection of front-page article content.
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